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Discovering products

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Matt at 37Signals dug this quote up out of a post on Cult of Mac. It recounts John Sculley's meeting with Steve Jobs in which Steve described his meeting with Edwin Land, the inventor/ founder of the Polaroid camera:

Dr Land was saying: “I could see what the Polaroid camera should be. It was just as real to me as if it was sitting in front of me before I had ever built one.”

And Steve said: “Yeah, that’s exactly the way I saw the Macintosh.” He said if I asked someone who had only used a personal calculator what a Macintosh should be like they couldn’t have told me. There was no way to do consumer research on it so I had to go and create it and then show it to people and say now what do you think?”

Both of them had this ability to not invent products, but discover products. Both of them said these products have always existed — it’s just that no one has ever seen them before. We were the ones who discovered them. The Polaroid camera always existed and the Macintosh always existed — it’s a matter of discovery. 

I think the exchange is outstanding on so many levels, not the least of which in the way it quietly denigrates customer research, particularly customer research, for the purposes of breakthrough products or services. For incremental change, it's great. You're polling the audience for feature enhancements. That's right in the market research wheelhouse. But when it comes to breakthrough change . . . as Henry Ford famously said, "If I had asked people what they wanted, they would have said a faster horse."

For revolutionary change, you need someone, or a team of people, who not only understand the specific value denials that need to be addressed but who also have the creative prowess and technical expertise to engineer the right solution. But for people who can do this, people who have been tinkerers and inventors their whole lives, it's not as hard as it might sound. They've been working on turning ideas into real things for years. It's just a part of who they are.

They just know how to make the right thing because they've done it before. Even if it's new to the world, they can see it plain as day right in front of them. Those products have always been there, waiting on their moment to be discovered. And once discovered, all that's left is the small matter of breathing life into them and polishing them for inspection by the world.

image via

Filed under  //   Apple   Edwin Land   Polaroid   Steve Jobs   breakthrough innovation   design   innovation   inspiration   market research  

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Data-driven design as hill-climbing

This is probably the best analogy I've read for data-driven design versus creative design. It comes from our favorite design luminary, Don Norman, in his Design Without Designers article in Core77 this week.
 
Data-driven design is "hill-climbing," a well-known algorithm for optimization. Imagine standing in the dark in an unknown, hilly terrain. How do you get to the top of the hill when you can't see? Test the immediate surroundings to determine which direction goes up the most steeply and take a step that way. Repeat until every direction leads to a lower level.

But what if the terrain has many hills? How would you know whether you are on the highest? Answer: you can't know. This is called the "local maximum" problem: you can't tell if you are on highest hill (a global maximum) or just at the top of a small one.

When a computer does hill climbing on a mathematical space, it tries to avoid the problem of local maxima by initiating climbs from numerous, different parts of the space being explored, selecting the highest of the separate attempts. This doesn't guarantee the very highest peak, but it can avoid being stuck on a low-ranking one. This strategy is seldom available to a designer: it is difficult enough to come up with a single starting point, let alone multiple, different ones. So, refinement through testing in the world of design is usually only capable of reaching the local maximum. Is there a far better solution (that is, is there a different hill which yields far superior results)? Testing will never tell us.

Here is where creative people come in. Breakthroughs occur when a person restructures the problem, thereby recognizing that one is exploring the wrong space. This is the creative side of design and invention. Incremental enhancements will not get us there.

via Core77

Filed under  //   Apple   Don Norman   Google   creativity   design  

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Going Upscale

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I've been interested in the cultural shift in Hyundai for the past few months. They're really turning on the marketing to accompany their new models and design thinking. I think this shift is most interesting for me because this is the first time I've actually been attuned to a large automotive company proactively attempting to remake their entire DNA and market perception. Of course this happened (successfully) with Toyota and Honda in the 80s and 90s, but at that time I was more interested in my SNES and listening to Pearl Jam. These days, watching the market moves of a multi-national car company makes for good entertainment. Such are the curiosities of getting older.

Hyundai+iPad?
n any case, Hyundai's not only making a go for it, they're aggressively attacking the luxury market with their new Equus line. Of particular note to me in the new offering was this:

Hyundai is promising to mimic the luxury car dealer experience.Every Equus will come with a small tablet PC that will replace the standard paper owner's manual. In addition to providing information about the car and its features, the computer will also track scheduled maintenance and will even connect to the dealership to schedule appointments.

If, as the marketing from the attached image implies (via Damon at Autoblog), this tablet is an iPad, then there's a lot to like here. For one, if you're headed upscale with your brand, there are few better partners to buddy up with than Apple who's defining upscale personal electronics. On top of that, everyone wants an iPad. 

But will an iPad really help sell luxury cars?
I'd say yes. The reason is that this move reminds me of the successful Volkswagen/Trek deals from years past. In those campaigns, if you bought a Jetta, it came with a Trek mountain bike for "free." That campaign was a success because it tied something the customer wanted (a car) with something that represented how the customer wanted to be perceived (more athletic/outdoorsy). Even though anyone could buy a mountain bike and a car separately, the combination of the car+bike represented a package that was more in tune with how the customer wanted to be perceived. It made the purchase more appealing. people actually bought cars just to get mountain bikes.

While less auspicious than the mountain bike offer, the pairing of the Hyundai with the iPad (if that's what the tablet is) represents the same psychological tactic. As financially crazy as it may seem, someone is going to buy a $60,000 Equus simply because they get a "free" iPad.

Again, interesting move by Hyundai. Assuming of course, it's an iPad.

Filed under  //   Apple   Hyundai   customer experience   iPad   luxury   owner's manual  

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Winning the fringes

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I came across two articles today that both deal with the same subject, the mass of people in the center of the distribution curve. This, of course, is where you find your "average" customer. Only that's the problem. There aren't any average people or average customers. If you're conceiving of an "average customer" for your business and designing your product for that average person, you're probably not doing as well as your competitor who has a better understanding of your real customers and their real goals.

The first article came from James Surowiecki. In his New Yorker column, he describes how companies catering to the luxury market (Apple, Hermes, etc) as well as companies catering to the discount/value market (Acer, H&M) have both done relatively well in the downturn. Meanwhile, pretty much anyone in between those poles has suffered. 

For Apple, which has enjoyed enormous success in recent years, “build it and they will pay” is business as usual. But it’s not a universal business truth. On the contrary, companies like Ikea, H. & M., and the makers of the Flip video camera are flourishing not by selling products or services that are “far better” than anyone else’s but by selling things that aren’t bad and cost a lot less. These products are much better than the cheap stuff you used to buy at Woolworth, and they tend to be appealingly styled, but, unlike Apple, the companies aren’t trying to build the best mousetrap out there. Instead, they’re engaged in what Wired recently christened the “good-enough revolution.” For them, the key to success isn’t excellence. It’s well-priced adequacy.

Shortly after reading this article, I happened onto a post covering a similar topic from a different angle. This view was from the 37 Signals blog and recounted a familiar story facing application designers the world over. However, this view seemed to espouse a different take: the middle majority was where the design should be focused:

When we questioned one specific UI element (which dominated the design), we found ourselves defending it with an “Imagine if someone wanted to…” That’s when the red flag went up. “Imagine if…” is always a red flag. It doesn’t mean the imagination won’t prove to be right, it just means slow down, step back, and get back to what’s real for a moment. Any scenario can be imagined. Any use case can be dreamed up. But is this something a majority of the people will really need? Is there solid ground beneath this feature or is it floating in fantasy land?

So you've seemingly got both a case for and against designing for the middle.

In the former, there appears to be peril in designing middle of the road products. In the latter, there's appears to be peril in designing for anything other than the "majority" in the middle. Which is right? Well, it's not quite that simple. 

I might argue that the issues each article is talking about has less to do with application development specifically or any new trend emerging from the Great Recession. The central issue is that if you don't know who your users/customers are, you can't make a good product and you won't be as successful as the companies that do understand their customers. 

Apple is using solid industrial design and outstanding marketing to imbue computing products with a certain luxury cache. They are tapping into a well-defined market of people who not only want a computer that works, but a computer that makes a statement about their personality ... and who are willing to pay a premium to make that statement. This is a specific market. Acer is attacking the value-focused customer. The one who is willing to sacrifice cache for affordability and utility. Both companies get their market. 

Though I don't have the evidence to support this statement, I might suggest that the companies in between these poles view their customers along the lines of - "Most people can't afford Apples and want something better than Acers". If you're defining your market in terms of your competitors left-overs, that's a problem.

Great Recession or not, you must design for a specific set of people with a specific set of goals. And that's where the 37 Signals post comes in. Although I think it was a little mis-stated, the author was getting at the point that you actually don't design for the majority of amorphous users, you design for the specific goals that your known users need to accomplish. Features that aren't on that freeway connecting users with their goals should be excised.

Applications and companies are similar in this respect. If you know your customers, you win. In any market.

Filed under  //   Acer   Apple   James Surowiecki   marketing   strategy  

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Products are Afterthoughts

Interesting video of Steve Jobs from a *few* years back, discussing the importance of core values for a company. He accentuates the very clear distinction between selling products as a goal and selling products as a byproduct of a core value. In Apple's case, here's what that meant then:

"What [Apple] is about isn't making boxes for people to get their jobs done . . . although we do that well. We do that better than almost anybody in some cases. But Apple is about something more than that. Apple at the core, its core value is that we believe that people with passion can change the world for the better."

Watching this reminds me of the following ad, which I remember having as an .MOV file and transferring from Mac to Mac as I went through college because I didn't want to lose it. If not for YouTube, I'd probably still have it on my hard drive.

 

Filed under  //   Apple   Steve Jobs   strategy  

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The Real Chore of Design

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There's a lot to like in this BusinessWeek article by Diego Rodriguez from IDEO "Why Design Matters". He discusses how the term "design" is often compartmentalized as a noun. Something either has, or does not have, good design. The design is compelling or it is not. The problem, as he accurately explains is that relegating design to this role as a descriptor of aesthetics is that such a treatment belittles the power and systematic nature of the design process. 
As Diego says:

Throughout history design as a verb, also known these days as design Thinking, has created things of enormous value to humanity. The Bill of Rights, the Aravind Eye Care System, Medecins Sans Frontières, and the Marshall Plan will never show up in a Design Within Reach catalog. And yet each of these amazing achievements of humanity was designed. Apple, a company justifiably known for its design, must be applauded for the way it lets its designers and engineers design things to the hilt. But how Apple has created and captured shocking amounts of market value in the music (iTunes + iPod) and telecommunication (iPhone) industries is due as much to skillful systems engineering and infrastructure development as it is to compelling aesthetics.

Success has many parents, and good design is only one of them. For every success like the iPod, there are scores of beautiful market offerings that failed because no one bothered to think about how to manufacture, deliver, sell, support, and retire them in ways that met people's needs.

Thinking about products independent of the environments of their use is a fool's game. Rather, spending our time conceptualizing how we can systematically develop solutions that tap into meaningful goals and needs of customers is what design is all about. 
Aesthetics may generate consumer appeal, but such visceral infatuations quickly wear thin if the product does not address value denials in some important area of your customers' or constituents' lives.

Outputs of this process must seek to immediately and intuitively integrate into and improve upon the lives of the people that use them. This is why the process of design, good design, is so hard. This is why the real chore of achieving "good design" happens well before anyone even sees the product. Good design requires thoughtful consideration of your audience, their needs, goals and aspirations and then channeling that understanding into the creation of an output that makes meaningful, positive change for them.

Photo via sherrymain

Filed under  //   Apple   design   process  

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Apple Sets the Bar for Ford

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Core77 had a short but interesting interview with Moray Callum, Ford's executive director of design. An interesting tidbit:

Core77: Stefan Lamm [executive designer, Ford Focus exterior] mentioned earlier today that things like the iPod and iPhone have changed how Ford approaches vehicles, because consumers are now used to these highly designed, really refined products. Do you find that to be the case?

MC: Absolutely, it's the point of entry for us now. Consumers are much more aware of fit and finish, quality.
I've had many conversations with business partners and web service providers concerning customer expectations in which I've mentioned that the bar isn't set at what's expected for industry X, the bar is set by Google and Amazon and eBay - the companies that have defined what the web is supposed to behave like. It's interesting here to see the same disruptive power, this time from Apple, extending far beyond competitors in the iPod's adjacent fields (consumer electronics). 

Great design not only has the ability to disrupt the industry it applies to, but also any number of other seemingly unrelated industries and interfaces. Ten years ago, who would have ever thought that an MP3 player would be a driving factor for design decisions made about Ford's flagship electric vehicle.

Filed under  //   Apple   Ford   design   ergonomics   human factors   innovation   interface   ui  

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Boarding Pass Redesign: One Step Toward Reviving the Experience of Air Travel

I love when people take the time to redesign bad products and services. Not necessarily people who are hired to do that redesign, but rather people who have been so offput by a design or experience that they take up a small portion of their life to actually come up with a possible better approach. Gratis. Barton Smith got a lot of press for his re-envisioning of the Facebook UI after the last Facebook redesign was rather poorly received. I'm not sure I'm sold on all the elements of Barton's redesign, but it certainly has plenty of merits. Kudos to him for even taking the time to point the way to a better place. Sadly, if the screen caps of the new FB design being rolled out this week are anything to go by, not much attention was paid to Barton's considerations. Such is life.

This week I came across another fantastic redesign. Tyler Thompson, Creative Director at Squarespace, was inspired to redesign the boarding pass. You can see the redesigns attached below, but his post and the accompanying commentary are plenty humorous. One thing I didn't see mentioned in the comments when I read through them (though it may be there now) is the immediate effect of making boarding passes more accessible. In an aging population, improving readability of everyday documents is a huge benefit to a growing segment of the population. But that's just one of the many benefits of the improved design.

Revitalization by a thousand breaths
It's funny. When you look at redesigns like Tyler's, the need seems so blatantly obvious. In Delta's case, not only would the redesign be a slam dunk in terms of elevating the experience across the board, but the sheer elegance of these documents almost seems to make the trip more meaningful to the consumer. It elevates this small portion of the experience above the noise. And there's value in that.

Today's perception of travel (perhaps rightfully so) is that it's an experience akin to taking a flying bus. Point A to Point B. No frills. Uncomfortable. Cramped. Not something you look forward to. So given this experiential mire that air travel is in, it would seem that even reconsidering and improving small portions of the end-to-end experience would begin to chip away at the sour perception. Instead of death by a thousand cuts, make it revitalization by a thousand breaths. Return flying to an experience more fitting its core purpose: connecting people with one another. 

Parallel to the unboxing process
As another aside on this. The whole boarding pass experience has parallels to the un-boxing process. Both comprise your first perception of the overall brand experience. What if your new iPod came in a box that was the equivalent of a Delta boarding pass. Is that really the first impression you want to give your customers? Is that how you want to start off your relationship? The check-in/boarding pass process sets the tone for the entire flight experience. Why not make it memorable and rewarding?

(download)

Filed under  //   Apple   Delta   accessibility   brand   design   unboxing   ux  

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Innovation and Business Success

A colleague of mine posited a question to my team this morning after reading a provocative blog post from CFO Magazine entitled "Do Banks Care About Innovation". Here's an excerpt:
"..In a survey on innovation from Accenture that polled vice presidents, directors, and managers at 640 large U.S. and U.K. companies, responses from executives at banks and capital-market firms stood out. More than two-thirds of those execs said their organizations prioritize short-term financial results over investing for the long term. Very few saw innovation playing an important role in efforts to increase operational efficiencies and reduce costs. And more so than executives in any other industry, they characterized their quest for innovation as searching for the next "silver bullet" rather than "a diverse pursuit of new opportunities."

Based on the demographic from the survey, the question should really be refined to: "Do Big Banks Care About Innovation?" But even that's misleading. There's a nuance in here that deals with misconceptions about innovation. Innovation does not necessarily mean "invention" but it sounds as though some of the execs interviewed were thinking about silver bullet/breakthrough innovations. But being innovative is more like the Tour de France. Many people who win the early stages (the actual inventors) are not the ones who develop winning business models around those inventions. As Jim Collins notes in "The Most Creative Product Ever", being inventive or first to market often doesn't necessarily mean all that much. You can be innovative but be very, very late to the game. See MP3 Players/Apple/iPod for a great recent example. Here's how Jim puts it.  

Great companies do not necessarily have innovation as a central part of their vision or strategy. They are just as likely to be followers as they are to be leaders with pioneering products and leading-edge services. IBM, for example, grew from a one-building small business into one of the largest corporations in the world because of its professional sales force, not its product innovation. In fact, when IBM fully launched into computers, in the early 1960s, it already lagged far behind rival companies, such as Burroughs, in innovative computer technology. And it was Diner’s Club, not American Express, that invented the modern credit card. American Express didn’t introduce its card until eight years after the debut of Diner’s Club—hardly leading-edge behavior. Nordstrom, Wal-Mart, McKinsey, Marriott—none of those companies attained success primarily through innovation.

Certainly, some great companies—notably Sony, Johnson & Johnson, W.L. Gore, and 3M—have innovation as a core value or an integral part of their strategy. So, you can be innovative and great. But the fact remains: you do not need to have innovative products, services or technologies, or visionary market ideas, to create a great company.

Jim's article was written in 1997, before the Internet arguably became one of the most compelling and powerful technological AND social innovation in a very long time (Guttenberg’s press maybe is on par). However, his point was clear - innovation isn’t critical to a company being “great”. So this brings me back to Vincent's question: "Do big banks care about innovation?"

Why pick on banks? Why not any company? The question is probably best positioned as "Should anyone care about innovation?" and do some degree the answer is both yes and no. You certainly can't be a luddite and excel in today's world. But putting too much emphasis on forcing breakthrough inventions is also not likely to be a winning strategy for most companies. 

When all is said and done, people don't remember that Edison didn't invent the first lightbulb (22 others came before him), Apple didn't invent the MP3 player (countless others came before them), or Ford the first car (Karl Benz had the patents nearly 30 years before the Model T), we just remember who did these things better than anyone who came before them and generated lasting success.

Breakthrough innovation is great and important, but a company's ability to "innovate" processes and business models that allow them to out-execute their peers/competitors is every bit as important to a company's success.

PS - If you read the Collins article, try not to smile too much over Jim's pseudo-eulogy for Apple. What a difference 12 years can make. Apple has gone from a coulda-been-a-contend/also-ran to the poster child for innovation. In Jim’s defense, the way Apple has roared back to life is by being VERY late to the game in a lot of core areas but very acutely attuned to the social aspects of the technology they developed. Apple came back to life through the very social innovation Jim holds up as critical to greatness.

Filed under  //   Apple   Jim Collins   innovation   strategy  

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