r+d

Posts on innovation, user experience, research and design 
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Giving a voice to the inanimate

Totem

The ability to add context to everyday things is just rolling right along. On Springwise today I saw this story about TOTeM, or Tales of Things and Electronic Memory. How it works, briefly:

People donating items at an Oxfam store in Manchester were asked to tell a story about the object into a microphone, including when and where they acquired it and any personal stories associated with it. The audio clips were linked to an RFID tag and QR code and items tagged with a story were added to the shop's stock as part of the in-store exhibition. Visitors to the shop used their own smart phone or a bespoke RFID reader to listen to the stories through speakers in the shop, and were invited to purchase the story-tagged objects.
 
It appears this the concept behind this isn't super-new (not old either) but I like the idea of being able to imbue materials with context and information beyond what it obvious from the surface. Having context on second-hand items adds a whole other layer, literally, to having a vintage item. Instead of getting something for the simple reason that it's old, you get a much richer understanding of the value of the item.

Extending this concept further, what if in addition to CarFax, you had a means of seeing pictures, videos or stories of the owners of a car before you bought it. In my case, you'd hear an passionate plea to the future owner to take care of what has been, for me, an outstanding car. My baby as it were. Having a story makes the car personal, it imbues it with character beyond what can be gleaned from a superficial inspection.

Filed under  //   AR   RFID   augmented reality   context   contextual web   folksonomy   sustainability   tagging  

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The reconstitution of place

The contemporary convergence of mobile phone, camera, wireless Internet and satellite communication — the key ingredients of the digital handheld — accelerates the reconstitution of place from real, occupied space to a collage of here and there, past and present. But digital technology’s effects do not only blast us out of place; they also bore us into the sights right in front of us — those in our viewfinder. Our sense of place is augmented by information wired from the World Wide Web. Part of the information comes from media conglomerates. Much of it streams at us from our social networks and online acquaintances. The information allows us to peruse unseen depths of the place we’re in. We have the opportunity to gain a better or different sense of place anywhere we travel within the network’s reach.

via Design Observer Group

Filed under  //   augmented reality   mobile  

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Conceptualizing AR

No commentary required. Excellent conceptualization of augmented reality by Keiichi Matsuda as part of his master's in architecture. Tomorrow's now today.

via BLDGBLOG

Filed under  //   AR   HUD   architecture   augmented reality   ixd   ui   ux  

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